Fury Sea

PIRATES
And Salvage

The crew sailed out of Seattle with cargo on board and decided to do a little salvage work on the way back to Hades. Reef disguised the boat as a yacht on a party cruise.
Boiler located a likely looking piece of salvage on the ocean floor. Probably an Ares boat taking cargo somewhere. Reef and Salt, using Reef’s magic, turned into a pair of deep water beasties and went to explore the wreck. On the wreck they found some of the cargo was intact, and an underwater sled seemed valuable. While trying to determine what the cargo was, Boiler noticed an approaching boat and encouraged the divers to hurry. With the time constraints, Reef and Salt could not bring the cargo and the sled to the surface, so the chose the sled.
As they changed back and got aboard, the other vessel closed and prepared to open fire. Salt sent Rapture’s Raft away as fast as possible, while Boiler readied the GUN. A few exchanges of gunfire later, and the other vessel was sinking splinters with only a few survivors.
After some tense negotiation, the pirate survivors were brought aboard, then abandoned at the Auction House when the crew returned to Hades.

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Smash and Grab

The crew proceeded from their drop point into Seattle. After docking, they began working their second job for the trip. A businessman, Jergins, on Hades had asked the crew to retrieve some merchandise that he had ordered. Delivery had been scheduled and missed.
The crew began to recon the location. Salt observing from across the street, Nix and Reef (in cat mode) inside posing as customers, and boiler sending a drone in through the back. It took some time, but Boiler eventually found the cargo, and and Nix met the owner.
Their examination of the security system left them feeling like they needed to know more. They needed transportation from the shop down to the marina. What about Lonestar? The questions went on. Eventually, they decided on a less direct approach. Email. The team sent an email to the proprietor explaining the situation and what needed to happen. The proprietor tried to dodge, and explain away what happened. The crew got mean, threatening the man if he did not cooperate. In the end they came to a deal. The crew paid for some lost investment in the current cargo and the next few shipment for Jergins would at a cut rate, and Rapture’s Raft would be the first option for shipping.
When they shared the deal with Jergins he was ecstatic.

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Good Old Fashion Smuggling
A Run In With the Law

The crew met a an ass in a bar called Styx. Before taking a bottle of champagne from them, and sampling the night life on Hades, He hired the crew to transport some cargo from an atol to the main land south of Seattle.
The crew gathered the cargo easily and ran into no problems sailing to the main land. When they arrived they confirmed the identity using an archaic call and answer system. Nyx went ashore alone to make contact and secure the payment.
As soon as the cargo was unloaded Lonestar burst over the dunes to interrupt. Gunfire rang out and Nyx was covered in the contacts blood. She ran for the launch, only to be shot herself. People were dying or being arrested all around, but Nyx made it to one of the boats brought by the recipients and high tailed it back toward Rapture’s Raft. Reef covered her escape, knocking himself and EVERYONE ELSE on the beach unconscious.
The crew broke contact with the Lonestars and got away with their payment.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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